Random Encounter is now heading to Beta with Custodial Carnage. Quite a few changes are being made. We spent all the way up until Alpha getting all of our tech in, getting it working and getting it functional without crashes...now it's time to make that tech fun!
The guys are heavily influenced by Red Dead Redemption by Rockstar, who visited Full Sail some weeks back. Actually, they liked the "Dead Eye" mode so well, they have tried to incorporate a version of their own. We are currently testing "UNdead Eye" which is a version of this. Matrix style, slowdown and pwnage...and its fun!
Another huge test phase is going into the Boss fight. Since the boss zombie Helga is the finale for Custodial Carnage it needs to hit home...it needs to hit home HARD. Currently we are testing iterations of the Bosses spit and melee abilities. We are trying scatter shot zombie spits, machine gun spits, more damage, more zombies, special spit...you name it, we're tying it.
By Friday we are going to be testing all these iterations with the team members and decide which one we think is best. With that done, we will be implementing and polishing it as much as possible.
Another HUGE incorporation for Custodial Carnage is a lighting system. Currently we are still going through iterations and bug fixes but we are certain that these minor issues will be resolved by the weekend.
Finally we are putting in a TON of effects. Each weapon is going to have their own effect, their own sound, their own feedback system and their own reward system. This is a HUGE stem forward for gameplay. Coupled with some AWESOME cut-scenes we have in store (you should see em they look like something from Dexter's Laboratory) and some hilarious comedic design by the team, Custodial Carnage is going to have the crowd rolling.
More updates and PICS to come! Stay tuned!!