Random Encounter is now heading to Beta with Custodial Carnage. Quite a few changes are being made. We spent all the way up until Alpha getting all of our tech in, getting it working and getting it functional without crashes...now it's time to make that tech fun!
The guys are heavily influenced by Red Dead Redemption by Rockstar, who visited Full Sail some weeks back. Actually, they liked the "Dead Eye" mode so well, they have tried to incorporate a version of their own. We are currently testing "UNdead Eye" which is a version of this. Matrix style, slowdown and pwnage...and its fun!
Another huge test phase is going into the Boss fight. Since the boss zombie Helga is the finale for Custodial Carnage it needs to hit home...it needs to hit home HARD. Currently we are testing iterations of the Bosses spit and melee abilities. We are trying scatter shot zombie spits, machine gun spits, more damage, more zombies, special spit...you name it, we're tying it.
By Friday we are going to be testing all these iterations with the team members and decide which one we think is best. With that done, we will be implementing and polishing it as much as possible.
Another HUGE incorporation for Custodial Carnage is a lighting system. Currently we are still going through iterations and bug fixes but we are certain that these minor issues will be resolved by the weekend.
Finally we are putting in a TON of effects. Each weapon is going to have their own effect, their own sound, their own feedback system and their own reward system. This is a HUGE stem forward for gameplay. Coupled with some AWESOME cut-scenes we have in store (you should see em they look like something from Dexter's Laboratory) and some hilarious comedic design by the team, Custodial Carnage is going to have the crowd rolling.
More updates and PICS to come! Stay tuned!!
Welcome to my blog! I speak about current projects I am working on in the game industry
Thursday, July 15, 2010
Tuesday, July 6, 2010
ALPHA build as promised
Here it is folks! Our ALPHA build for Custodial Carnage. Please give us any feedback you have so we can make the gameplay as fun as possible!!
http://www.mediafire.com/?4zzaozmzem2
http://www.mediafire.com/?4zzaozmzem2
Tuesday, June 29, 2010
Custodial Carnage hits ALPHA
That's right folks, Custodial Carnage has hit ALPHA today. The team at Random Encounter will be presenting our most recent build to the GP Games Studio tomorrow morning bright and early. Be sure to keep an eye out, images, video's and an ALPHA DOWNLOAD will be posted soon!
Wednesday, June 23, 2010
Tuesday, June 22, 2010
Feature Frag 2 donzo
Well Feature Fragment 2 has come....we were awesome...and now we are moving on at full steam! Alpha is within our grasp...just one week away and the team is once again going all out.
Here is a video of our FF2 build we presented before the staff of GP games this morning.
http://www.youtube.com/watch?v=K4TsRrbukGU
Here is a video of our FF2 build we presented before the staff of GP games this morning.
http://www.youtube.com/watch?v=K4TsRrbukGU
Saturday, June 19, 2010
Punching NOS!
Random Encounter is currently pushing the limits of their abilities as we move towards Feature Fragment 2 and Alpha. The team is literally going all out, giving all they got until we get the features in for the next milestone. But it does not stop there...stay tuned. We will be posting a Feature Fragment 2 video in T-minus 3 days!!!!
Wednesday, May 26, 2010
Custodial Carnage POC complete
Most recently Custodial Carnage (The game that I am currently producing) finished our Proof Of Concept or Prototype build. Our team (Random Encounter) has created a game where you play as Niel Stryker, a custodial engineer, who has to clean up the school he works in from all the kids who have been zombified. Luckily Niel packs his own lunch and was not infected by whatever was in the cafeteria food. Niel must use any and every item in the environment (including spiked medicine balls, dissected frogs and hockey sticks) to rid the school of these enemies.
Here is our base build for our game. Its very fun to play. I cant wait for the ricochet to be up and running.
http://www.youtube.com/watch?v=kUg-6o0P92k
Here is our base build for our game. Its very fun to play. I cant wait for the ricochet to be up and running.
http://www.youtube.com/watch?v=kUg-6o0P92k
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