Thursday, August 19, 2010

Custodial Carnage goes GOLD

Today is the day! After 5 months of HARD work Random Encounter presents CUSTODIAL CARNAGE to the.......WORLD! Correct, we have a LIVE stream at 1pm EST showing our presentation. Pressure much? Maybe, but that is where we thrive isn't it? ;)

http://www.ustream.tv/channel/fs-game-presentations

Saturday, August 7, 2010

Thesis done! Early defense complete!

My thesis has been successfully defended one month ahead of regularly scheduled defense! The thesis focuses on examining the cohesive qualities of team members through the use of multiplayer games. Check it out! Halo fans will love this one!

Wednesday, August 4, 2010

WARM GUN is a GO

Some awesome news! I have been recruited by the WARM GUN team

http://emotionalrobots.com/games

The team was a FINALIST in the Make Something Unreal competition, and are working hard to really make an impression this year.

Currently we had video's of the Warm Gun mod available at China's GDC in EPIC's booth, VERY COOL! and are en route to have something "special" for GDCC in October. Be SURE to be checking that out!

Will post more details soon!

Moving to GOLD

Random Encounter is moving to Gold! With Beta all wrapped up and complete the team is putting the final touches on Custodial Carnage before it is "shipped". Final cut-scenes are going in, lighting is being reworked, ricochet is now SUPER awesome and MORE fun and essentially everything is just pretty!

Be sure to check out our Gold Presentation LIVE stream coming soon followed by our FINAL GOLD build.

Beta presentation LIVE stream

Attached is our Beta LIVE stream. I'm the guy that did the RISKS and how we plan on mitigating them :)

Check it out!

http://www.ustream.tv/recorded/8565796

Thursday, July 15, 2010

Entering the world of Beta

Random Encounter is now heading to Beta with Custodial Carnage. Quite a few changes are being made. We spent all the way up until Alpha getting all of our tech in, getting it working and getting it functional without crashes...now it's time to make that tech fun!

The guys are heavily influenced by Red Dead Redemption by Rockstar, who visited Full Sail some weeks back. Actually, they liked the "Dead Eye" mode so well, they have tried to incorporate a version of their own. We are currently testing "UNdead Eye" which is a version of this. Matrix style, slowdown and pwnage...and its fun!

Another huge test phase is going into the Boss fight. Since the boss zombie Helga is the finale for Custodial Carnage it needs to hit home...it needs to hit home HARD. Currently we are testing iterations of the Bosses spit and melee abilities. We are trying scatter shot zombie spits, machine gun spits, more damage, more zombies, special spit...you name it, we're tying it.

By Friday we are going to be testing all these iterations with the team members and decide which one we think is best. With that done, we will be implementing and polishing it as much as possible.

Another HUGE incorporation for Custodial Carnage is a lighting system. Currently we are still going through iterations and bug fixes but we are certain that these minor issues will be resolved by the weekend.

Finally we are putting in a TON of effects. Each weapon is going to have their own effect, their own sound, their own feedback system and their own reward system. This is a HUGE stem forward for gameplay. Coupled with some AWESOME cut-scenes we have in store (you should see em they look like something from Dexter's Laboratory) and some hilarious comedic design by the team, Custodial Carnage is going to have the crowd rolling.

More updates and PICS to come! Stay tuned!!

Tuesday, July 6, 2010

ALPHA build as promised

Here it is folks! Our ALPHA build for Custodial Carnage. Please give us any feedback you have so we can make the gameplay as fun as possible!!

http://www.mediafire.com/?4zzaozmzem2